//==============================================================================
// Cavalry N Battle Boar.txt
//==============================================================================

//==============================================================================
define norsebirthSFX
{
   set hotspot
   {
      version
      {
         VisualParticle SFX N Myth Unit Birth Effect
      }
   }
}

//==============================================================================
anim Bored
{
   SetSelector
   {
      set hotspot
      {
         version
         {
            Visual Special N Battle Boar_boredA
         }
      }
   }
}

//==============================================================================
anim Flail
{
   SetSelector
   {
      set hotspot
      {
         version
         {
            Visual Special N Battle Boar_FlailA
         }
      }
   }
}

//==============================================================================
anim Death
{
   SetSelector
   {
      set hotspot
      {
         version
         {
			Visual Special N Battle Boar_deathA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag SpecificSoundSet 0.30 false BattleBoarDeath checkVisible 
//-- end auto generated section
         }
      }
   }
}

//==============================================================================
anim Birth
{
   SetSelector
   {
      set hotspot
      {
         version
         {
            Visual Special N Battle Boar_boredA
				connect HOTSPOT norsebirthSFX hotspot
         }
      }
   }
}

//==============================================================================
anim Idle
{
   SetSelector
   {
      set hotspot
      {
         version
         {
            Visual Special N Battle Boar_idleA
         }
      }
   }
}

//==============================================================================
anim Walk
{
   SetSelector
   {
      set hotspot
      {
         version
         {
			Visual Special N Battle Boar_walkC
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag FootstepRight 0.00 true   
                  tag FootstepLeft 0.10 true   
                  tag FootstepRight 0.50 true   
                  tag FootstepLeft 0.60 true   
//-- end auto generated section
         }
      }
   }
}

//==============================================================================
anim Attack
{
   SetSelector
   {
      set hotspot
      {
         version
         {
			Visual Special N Battle Boar_attackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag Attack 0.54 true   
                  tag GenericSound 0.60 true   
//-- end auto generated section
         }
      }
   }
}

//==============================================================================
anim Gore
{
   SetSelector
   {
      set hotspot
      {
         version
         {
			Visual Special N Battle Boar_buckA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag Attack 0.25 true   
                  tag Attack 0.75 true   
                  tag SpecificSoundSet 0.70 false GiantFootsteps checkVisible 
                  tag SpecificSoundSet 0.90 false GiantFootsteps checkVisible 
                  tag SpecificSoundSet 0.35 false SwordSwing checkVisible 
//-- end auto generated section
			length 0.75
         }
      }
   }
}
